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Culture: Acuity [Pre-Draw] Toggle skill upgrades Toggle only: Cunning Prowess Finesse
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Shoe Shine9motioncunning+10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -5 energy to opponent. Cost: 7 energy.preDraw
Silver Tongue15voicecunning+8 energy to you. Opponent loses motion benefits this round. If opponent motions this round  opponent's predraw actions get +1 cost.preDraw
Head Feint19motioncunning+10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, 1 round of stun to opponent. Cost: 7 energy.preDraw
Culture: Acuity [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Nervous Tic1aimingcunning+8 accuracy to you. -2 energy to opponent. For each of your previous aim actions, +4 accuracy to you.postDraw
Constriction5schedulecunningWhenever you cast, -3 energy to opponent. Active for 10 rounds.postDraw
Culture: Acuity [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
No Rest for the Wicked3schedulecunningWhenever opponent rests, -2 energy to opponent. Active for 8 rounds.standing
Plié7evadecunningOpponent's spells this round get -45% chance to hit. If opponent casts this round and misses, 2 rounds of stun to opponent. Cost: 5 energy and decreases Aim.standing
Eastern Discipline11restcunning+5 energy to you. If opponent's skill culture is Guts, opponent's spells for the rest of game get +1 cost.standing
Sweet-Smelling13schedulecunningOpponent's spells get +6 cost. Active for 7 rounds.standing
Wily Twist17evadecunningOpponent's spells this round get -50% chance to hit. If opponent casts this round they cannot recover and you gain your primary aim (or focus) action. Cost: 5 energy and decreases Aim.standing