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| Culture: Acuity [Pre-Draw] Toggle skill upgrades Toggle only: Cunning Prowess Finesse |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_12] reduces opponent's energy (if they focus)](../images/skills/GlitchWar/btn_acuity_12_n.png) | Shoe Shine | 9 | motion | cunning | +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -5 energy to opponent. Cost: 7 energy. | preDraw |
![[Acuity_21] increases opponent's predraw cost](../images/skills/GlitchWar/btn_acuity_21_n.png) | Silver Tongue | 15 | voice | cunning | +8 energy to you. Opponent loses motion benefits this round. If opponent motions this round opponent's predraw actions get +1 cost. | preDraw |
![[Acuity_27] stuns opponent (if they focus)](../images/skills/GlitchWar/btn_acuity_27_n.png) | Head Feint | 19 | motion | cunning | +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, 1 round of stun to opponent. Cost: 7 energy. | preDraw |
| Culture: Acuity [Post-Draw] |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_1] Increases accuracy and reduces opponent's energy](../images/skills/GlitchWar/btn_acuity_1_n.png) | Nervous Tic | 1 | aiming | cunning | +8 accuracy to you. -2 energy to opponent. For each of your previous aim actions, +4 accuracy to you. | postDraw |
![[Acuity_9] reduces opponent's energy (whenever you shoot)](../images/skills/GlitchWar/btn_acuity_9_n.png) | Constriction | 5 | schedule | cunning | Whenever you cast, -3 energy to opponent. Active for 10 rounds. | postDraw |
| Culture: Acuity [Special Availability] |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_3] reduces opponent's energy (when resting)](../images/skills/GlitchWar/btn_acuity_3_n.png) | No Rest for the Wicked | 3 | schedule | cunning | Whenever opponent rests, -2 energy to opponent. Active for 8 rounds. | standing |
![[Acuity_6] stuns opponent (if they shoot and miss)](../images/skills/GlitchWar/btn_acuity_6_n.png) | Plié | 7 | evade | cunning | Opponent's spells this round get -45% chance to hit. If opponent casts this round and misses, 2 rounds of stun to opponent. Cost: 5 energy and decreases Aim. | standing |
![[Acuity_15] increases opponent's shot cost (if they use Guts)](../images/skills/GlitchWar/btn_acuity_15_n.png) | Eastern Discipline | 11 | rest | cunning | +5 energy to you. If opponent's skill culture is Guts, opponent's spells for the rest of game get +1 cost. | standing |
![[Acuity_24] increases opponent's shot cost](../images/skills/GlitchWar/btn_acuity_24_n.png) | Sweet-Smelling | 13 | schedule | cunning | Opponent's spells get +6 cost. Active for 7 rounds. | standing |
![[Acuity_18] prohibits subsequent recover action](../images/skills/GlitchWar/btn_acuity_18_n.png) | Wily Twist | 17 | evade | cunning | Opponent's spells this round get -50% chance to hit. If opponent casts this round they cannot recover and you gain your primary aim (or focus) action. Cost: 5 energy and decreases Aim. | standing |