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Culture: Acuity [Pre-Draw] Toggle skill upgrades Toggle only: Cunning Prowess Finesse
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Controlled Quickdraw5drawfinesseYou draw your wand and cast. This cast gets -22% chance to hit, -4 speed. Cost: 20 energy + 4x(WP).preDraw
Methodical7schedulefinesseYour quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 3 energy.preDraw
Ancestral Gift9schedulefinesseYou gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 4 rounds.preDraw
Fancy Talk11voicefinesse+8 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled.preDraw
Advanced Lightning Balls19drawfinesseYou draw and cast twice. 1st cast gets -20% chance to hit, 2nd cast gets -20% chance to hit, -5 speed. Cost: 25 energy + 5x(WP).preDraw
Culture: Acuity [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Dead Eye3recoverfinesse+25 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP).postDraw
Forked Lightning13shotfinesseYou cast twice. 1st cast gets +2 speed, 2nd cast gets -7% chance to hit. Cost: 15 energy + 3x(WP).postDraw
Mana focus15schedulefinesseYour fanspells get +11% chance to hit. Active for 14 rounds. Cost: 4 energy.postDraw
Mystic Bracer17schedulefinesseYour spells get -8 recoil. Active for 9 rounds.postDraw
Culture: Acuity [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Ground Shot1shotfinesseYou cast. This cast gets +8% chance to hit. Cost: 5 energy + wand's WP. Only available when knocked down.down