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Culture: Guts [Pre-Draw] Toggle skill upgrades Toggle only: Resistance Stamina Courage
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Self-Center1motioncourage+12 accuracy to you. +12 draw mark to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 6 energy.preDraw
Snap Shot5drawcourageYou draw your wand and cast. This cast gets: -32% chance to hit, -7 speed. Cost: 15 energy + 3x(WP).preDraw
Unflinching7schedulecourageYour quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. Cost: 3 energy.preDraw
Cockeyed9schedulecourageYou gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 3 rounds.preDraw
Culture: Guts [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Steely Nerve11recovercourage+25 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP).postDraw
Double-shot13shotcourageYou cast twice. 2nd cast gets: -15% chance to hit. -6 speed. Cost: 10 + 2x(WP).postDraw
Unglitched15schedulecourageYour fanspells get: -8 cost. Active for 14 rounds. Cost: 4 energy.postDraw
Culling the Damned19shotcourageYou cast. If this cast hits, +14 accuracy to you. Cost: 10 energy + 2x(WP).postDraw
Culture: Guts [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Dampen Other3schedulecourageGrants 1 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 9 rounds.standing
Ridicule17restcourage+6 energy to you. There is a 25% chance that opponent's scheduled actions are canceled.always